Today I went to the BlazBlue tournament, and I had a lot of fun. There was even a live commentary and everything. And yes, I lost, big time. I still had a good time, though, and it got me thinking: This game has the fantastic quality of being fun even if you lose. When you lose, you feel like you want to try again, improve your game, and get even better than before. It inspires progress rather than punish failure.
That's my take on it, at least. From now on, I'm going to see if I can get better at the game and actually be able to compete with the beasts at the arcade. Maybe one day I'll be able to win against them... Well, as long as I'm having fun, winning or losing doesn't really matter.
After the preliminary round, the game's producer Mr. Mori held a short presentation of the new installment in the series, scheduled for release later this year, and gave his views on what makes a good fighting game, and what he strives to accomplish when he makes games. Following that, the audience had quite a few questions regarding lots of things concerning BlazBlue, from technical details to Mori's personal choice of character. As for me, I was curious about the Persona fighting game cross-over being developed by Arc System Works, and how it would play in comparison to BlazBlue and Guilty Gear. However, it seems it was still too early to reveal any details on that game, but Mori did tell me that it will "be quite different from BlazBlue." I'm waiting eagerly.
Well, that's all for now. I'll just leave you with some photos from the event, and wish you a good day! Until next time, keep that wheel of fate turning!
|Quite a lot of people showed up.|
|"Please select your character!" The most used characters of the day were Ragna, Bang and newcomer Relius Clover.|
|My main, Taokaka. Only a few people used her today, but they showed some spectacular moves.|