While playing Rule of Rose this week, there were many times where I was outright offended by how sluggish and annoying the gameplay can get at its worst. You play as a young girl who runs slowly, attacks slowly and with little power, turns around slow as a freaking battleship, and who starts limping like a cripple when she gets low on health. Now, there isn't that much combat in this game compared to many other survival horror titles, like Silent Hill or Resident Evil (Which is less survival horror and more third-person shooter anyway), but the combat you have to do is quite bad. Sure, it feels exciting to beat down a mischievous imp and see him squirm and die in a puddle of his own blood, but the excitement swiftly gives way to annoyance when you realise that every enemy you encounter will be a struggle to defeat, and the game usually throws groups of any number between 5 to 10 enemies at you at a time.
|On second thought, let's NOT go this way.|
So you run, you run as fast as your scrawny little girly legs can carry you, and hope that the enemies won't catch up. Fortunately, most enemies are fairly slow, so you should be fine in most cases. But then there are times when you must fight, such as boss battles or otherwise inescapable encounters. And that's when things get really annoying. So annoying in fact, that I more than once have considered quitting the game and just watching a playthrough on Youtube or something.
And yet I don't want to. No matter how annoying the gameplay gets, I feel compelled to keep playing. I want to see what happens to the poor, unlucky girl, trapped in a vicious cycle of bullying and loneliness. I want to hear the hauntingly beautiful and sad music accompanying the poor girl's fate. I want to see the end of her story, and know that I made it there myself. That's why I don't quit. If the game didn't have this engaging story, beautiful music or tangible atmosphere, I probably would have quit long ago and returned to beating raiders to death in Hokuto Musou (Which is also quite a delectable pastime, make no mistake), but because the game manages to captivate so strongly with its story and atmosphere, I can forgive the bad gameplay. Almost.
Well, I think I'm nearing the end of the game now, so maybe soon I can be free of it. I like it, but I don't think I'd want to play it again any time soon. As good as the story is, once is enough for a game with such poor gameplay.
What about you guys? Is there a certain game that you hate to play but love to experience? One where the story, or maybe the music, makes up for lacking gameplay?
Until next time, have a good day!